Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .

There are many more CREST resources which have been developed by our partners and by providers in your region. Click here for links to CREST accredited resources developed by partner organisations, CREST accredited schemes and education providers who can deliver CREST accredited activities.

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6 months ago

Enrich my classroom

  • Text
  • Nanotechnology
  • Electricity
  • Workshop
  • Materials
  • Task
  • Classroom
  • Apps
  • Ergonomics
  • Investigate
  • Magnetic
  • Enrich

Appendix D: Challenge

Appendix D: Challenge starter cards As much as possible teams should develop their own ideas for enriching the classroom. However. the following set of cards can be used to stimulate discussion of ideas. Teams must combine at least two ideas from across the different topics as a basis for their answer to the challenge. These cards can be printed from the pdf file supplied. Coding Your challenge: Develop a new idea for an app that will enrich the classroom. Nanotechnology Your challenge: How would you introduce nanotechnology into your school? How could it enrich the student experience? Ergonomics Your challenge: Pick a group in your school and develop a new type of classroom for them to use. Magnetism Your challenge: What technology would you like to miniaturise, and what will the benefit of this be in the classroom? Electricity Your challenge: Propose a plan for using electricity generation sources close to your school. This could include introducing new technology and materials into the school. 24

Appendix E: Resource summary Session / Workshop Introduction To be provided by venue To be printed by venue • ‘30 years of classroom changes’ image pack Coding • Writing materials • Jam sandwich-making items: jam, bread, knife, etc • Access to computers for internet research and to analyse survey data • Coding Task sheet (1 per pair) • Logic statements Fact file (1 per pair) • App guide Fact file (1 per pair) Nanotechnology • Writing materials • Access to computers for internet research • If possible, example nanotechnologies, e.g. Magic Sand and Ferrofluid • Large gloves, e.g. oven gloves or gardening gloves • Beans or counters • Nanotechnology Task sheet (1 per pair) • Nanotechnology Fact files (1 per pair) Ergonomics • Writing materials • Selection of pen types for comparison • Materials for designing a pen grip, for example modelling clay • Access to computers for internet research • Ergonomics Task sheet (1 per pair) • Seating risk assessment (1 per pair) Magnetism • Writing materials • Calculators • Materials for writing magnetic messages: for example pieces of plastic and metal, with metal representing a 1 and plastic a zero, blu-tack or similar to fix the pieces to the surface, card to cover the layout (an adjustable grid has been provided) and magnets to read the words • Access to computers • Magnetism Task sheet (1 per pair) • Binary table Fact file for writing words (1 per person) • Adjustable grid for laying out and covering binary words (1 per person) 25