Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .
There are many more CREST resources which have been developed by our partners and by providers in your region. Click here for links to CREST accredited resources developed by partner organisations, CREST accredited schemes and education providers who can deliver CREST accredited activities.Click on the links or scroll to browse
Coding Fact file: App guide There are millions of apps available for use on smartphones and tablets. In general they can be sorted into one of the following categories: • Fitness • Lifestyle • Education • Communication • Gaming As you read through the different categories, write down the names of apps you can think of that haven’t already been mentioned. Fitness Using GPS trackers and other sensors, fitness apps often gather data about the exercise you are doing. This normally means that the distance you cover is tracked, whether you’re walking, running or cycling. Combining this with the time you’ve taken means the app can calculate your speed. Using this information alongside maps means that apps can record where you’ve been if you were exploring new routes, or see how you’ve improved your speed if you do the same route over and over again. There is often a social aspect so you can follow and comment on what your friends are doing. Example apps: Strava, MapMyRide, RideWithGPS Other types of apps within this category provide you with a training programme to follow. Your activity is then used by the app to determine prompts. For example, if you are a beginner jogger you can find apps that will talk you through your training runs by telling you when to run and when to walk. Example apps: Couch to 5k, Run 5k Lifestyle We all have different hobbies that we enjoy. These could include exploring the outdoors, reading or cooking. Whatever your interest there are apps that help you enjoy your leisure time. This is a very broad category of apps but in general the app will aim to make some aspect of your life easier. This could mean having access to your books as an eReader, having detailed maps to hand, storing recipes, or quick access to compare prices for a piece of clothing you want to buy. Lifestyle apps will also offer ways to make life a bit easier; including apps for ordering takeaway, arranging for a delivery, or buying items online. Example apps: Pinterest, Kindle, OS Mapfinder, Deliveroo, eBay
Education This category of apps are designed to support your schoolwork and learning. One type of education app provides content school subjects, reducing the need for textbooks. Using apps as part of learning can be very useful, especially if they include interactive graphics and demonstrations. Another set of apps help to organise your classwork. You can add details of homework assignments and deadlines. There are also lots of apps available that allow you to carry out analysis on scientific experiments, and to interact with lessons, e.g. by teachers running quizzes or polls to gain instant feedback. Example apps: iMotion, Decibel, 3D Sun, eClicker, Richie’s World of Adventures Communication With high-speed 4G mobile connections and readily available WiFi it is easy to stay connected with friends and family. The first e-mail was sent in 1972 but it’s only in recent years that we have been able to access e-mail via smartphones and tablets. SMS text messaging used to be the main way to quickly communicate, but there was often a cost per message. Most message apps available now do not charge per message and will only require a WiFi or other mobile signal to send. We are not just restricted to sending text either: photos, video, emojis and GIFs are popular ways of communicating. Example apps: SnapChat, WhatsApp, Facebook Messenger Gaming One of the main ways we spend our time entertaining ourselves is through some form of gaming. Various consoles have been developed that allow impressive computer graphics, exciting action and interesting challenges to be combined. With the advances in technology, we are now also seeing more sophisticated games available via smartphones and tablets. A huge variety of games are available, some free and some that you have to pay for. There are often types of games that develop great popularity, leading to lots of similar types of games becoming available, before people move onto the next type of game. Example apps: Angry Birds, Farmville, Candy Crush