Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .
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Coding Task sheet The use of computer programs has changed the way we live our lives. One of the greatest impacts has been through the development of the World Wide Web. It was designed by British Physicist Sir Tim Berners-Lee to allow researchers to share data easily. The result was a set of protocols that have been adopted more widely and have transformed the way we access and share information. Aim Working in pairs, the aim of the workshop is to investigate what we use computer programs for and how they are designed. By the end you will have investigated apps and why we use them. You should make notes as you go through this workshop as you will need to share your findings with your teammates. Part 1: Writing a program 1 Working in pairs write down the steps for how to make a jam sandwich. 2 Swap the instructions with another pair and use them to make a jam sandwich. Are the instructions accurate? Are any changes needed? 3 When writing a program for a computer or app, logic statements or flow charts can be used to replace the sentences used to describe a task. Review your steps and try to replace the sentences used with logic statements or flow charts. Look at the examples in the Logic statements Fact file, but you should customise them for your task. Part 2: How do programs and apps enrich our lives? 4 Investigate different apps that you use regularly. Begin by reading about the different types of apps available in the App guide Fact file. What type of apps do you use and what category are they in? If you have access to a tablet or smartphone try using some example apps from different categories. 5 Summarise what you like and dislike about a selection of apps, and describe how they might be used in the classroom.
Nanotechnology Task sheet Nanotechnology has allowed the creation of a large range of different products with applications in healthcare, technology, communication and many other areas. Nanotechnology refers to items which are very small in size and will often require the manipulation of atoms and molecules. Aim Working in pairs, the aim is to investigate what nanotechnology is and to find some specific examples. Can nanotechnology be used to enrich your school? You should make notes as you go through this workshop as you will need to share your findings with your teammates. Part 1: What is nanotechnology? 1 Your session leader will either give you a sample to investigate or show you a clip of a type of nanotechnology. You should also refer to the Magic Sand and Ferrofluid Fact file. 2 To get an idea of the difficulties of controlling items on a small scale, each team member should work with their partner to lay out the letters of a word (e.g. URENCO) using sweets, counters or beans whilst wearing large gloves. You are competing against your fellow students to see who can complete the word first. 3 Research some more examples and applications using the Nanotechnology Fact files provided and your own internet research. 4 A time will be set by your session leader for you to gather together with the other students who are completing the nanotechnology workshop. Each pair should choose an example of nanotechnology to share with the rest of the group. Part 2: Nanotechnology in school 5 Using the knowledge you have gained about nanotechnology, what products are available that help with the following challenges at school? Pick at least two to research. • Graffiti • Stains on clothes • Waterproofing of technology, e.g. phones • Heat loss • Electricity generation 6 How would using these impact on your school environment?