Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .

There are many more CREST resources which have been developed by our partners and by providers in your region. Click here for links to CREST accredited resources developed by partner organisations, CREST accredited schemes and education providers who can deliver CREST accredited activities.

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6 months ago

Enrich my classroom

  • Text
  • Nanotechnology
  • Electricity
  • Workshop
  • Materials
  • Task
  • Classroom
  • Apps
  • Ergonomics
  • Investigate
  • Magnetic
  • Enrich

Contents Introduction 3

Contents Introduction 3 Discovery Day Award 4 About the Day Context 5 Skills 5 Curriculum links 6 Logistics Timetable 7 Set-up 8 Team organisation 8 Presentation 9 Discovery Day A Introduction 10 B Research phase: Workshops 10 1 Coding 11 2 Nanotechnology 12 3 Ergonomics 14 4 Magnetism 16 5 Electricity 18 C Feedback 20 D Challenge 20 E Presentations 20 2 Appendices A '30 years of classroom changes' 21 B Workshop allocation cards 22 C Team role cards 23 D Challenge starter cards 24 E Resource summary 25

Introduction This guide provides the information you need to run an Enrich my Classroom Discovery Day for 11-14 year olds. The activities are suitable to run with one class, a science club, or with a whole year group. The aim of the day is for students to learn about a range of different science, engineering and technology topics through group work, interactive activities, and a challenge that asks them to consider how they can enrich their experience in the classroom. In the first part of the day students will investigate a variety of topics, including coding, nanotechnology, ergonomics, magnetism and electricity. They will be introduced to the science behind these topics, and discover more about how they are used in school today. The second part of the day sees students working in teams to develop new ways to enrich the classroom using the ideas from the workshops. This could mean designing an app, finding a new way to use nanotechnology, or using ergonomics to design a new type of classroom. URENCO has teamed up with the British Science Association to sponsor this resource as it forms a key part of the Richie education programme, which focuses on nurturing an interest in science, technology, engineering and maths (STEM) subjects. You can find out more about Richie, including the various teaching resources, quizzes and games at www.learnwithrichie.com 3