Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .
There are many more CREST resources which have been developed by our partners and by providers in your region. Click here for links to CREST accredited resources developed by partner organisations, CREST accredited schemes and education providers who can deliver CREST accredited activities.Click on the links or scroll to browse
Feedback Task sheet Team members have each been taking part in one of the following workshops: coding, ergonomics, magnetism, electricity or nanotechnology. Aim This is a chance to come back together to share what you’ve learned before moving on to complete the challenge. Part 1: Research (workshop) feedback 1 The Project Manager should ask each of the team members in turn to describe the work they did in their workshop. 2 Once everyone has had a turn to speak, the team should begin to identify links between the different workshop topics. Make sure you record your ideas. Part 2: Preparing for the challenge 3 In preparation for the challenge, roles should be assigned to each member of the team. In addition to the Project Manager (this role should stay with the same person), the roles are: • Communications Manager x 1 This person is responsible for ensuring that the team communicates their ideas effectively when presenting to the other teams. They are responsible for co-ordinating the presentation. • Market Research Manager x 1 The person in this role will gather evidence, data and other resources to support the development of ideas for the classroom. • Research Manager x 1 This person will help other members of the team gather examples and evidence using various resources, including the workshops, and report back on this as part of the presentation. • Designer* This person is responsible for taking the knowledge and information gained from the workshops and developing them into ideas that will provide new solutions in the classroom. • Engineer* The role of the engineer is to ensure that the implications of the design ideas are thought through. They should work with the designer to sketch ideas and question how they will work. This person will also be responsible for researching the materials and technology required to make the design ideas work. * If you have more than five members then there can be multiple designers and engineers. Even though each person has their own assigned role, they should all work together as a team to develop ideas and the final presentation. The Project Manager is responsible for co-ordinating the team.
Challenge Task sheet Your team’s challenge is to come up with a way to enrich your classroom. In the previous session you identified links and connections between the workshop topics. These might provide inspiration for a new idea or product for you to develop. Aim You should aim to combine ideas from at least two of the different workshops. This could mean designing an app, finding a new way to use technology in your school, or designing a new type of classroom. In the final session your team will present your ideas. In your presentations you should include: 1 An overview of what you are enriching in the classroom 2 Information on how you came up with the idea 3 Discussion of your idea in more detail, including sketches, drawings or images to illustrate how your solution works. Every team member must contribute to the presentation. It should last no longer than 5 minutes. If there is time available the other teams will be able to ask you questions.
Enrich my classroom Team project De