Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .
There are many more CREST resources which have been developed by our partners and by providers in your region. Click here for links to CREST accredited resources developed by partner organisations, CREST accredited schemes and education providers who can deliver CREST accredited activities.Click on the links or scroll to browse
Curriculum links Students will cover a range of topics linked to the Key Stage 3 science and design and technology curriculum, including areas within the following attainment targets: • Materials (Chemistry) • Electricity and magnetism (Physics) • Waves (Physics) • Energy (Physics) • Design (Design and technology) • Evaluate (Design and technology) • Technical knowledge (Design and technology) There are further links to computing programmes of study at Key Stage 3. In addition, students will develop skills relating to scientific enquiry and creativity. By working as a team they will combine ideas and come up with solutions based on knowledge they have gained and shared from the workshops they carried out separately. Design Test 6
Logistics Timetable The timings for each section have been outlined below so that the start and finish times can be adjusted to suit your venue and timetable. The presentation in session A provides an overview of the day and how it will work. For sessions B, C and D Task sheets are provided to guide teams through what they need to do. Teams will need to be grouped and co-ordinated in session E to ensure everyone has the chance to present. Please note that you do not have to offer all five workshop options; the number offered can depend on resources available. However, it is important to remember that teams are expected to use ideas from at least two different workshops. Title Description Time required A Introduction The session leader introduces the day, sorts the teams, and describes the workshops. 30 mins B Research phase: workshops Each team member completes a differentworkshop. The available topics are: 1 Coding 2 Nanotechnology 3 Ergonomics 4 Magnetism 5 Electricity 90 mins C Feedback Each team member reports back to the team on what they learned in their workshop. Teams begin to make connections and think about the challenge. 30 mins D Completing the challenge (Design and test) The teams work together to develop ideas in response to the challenge and prepare for the presentation. 90 mins E Presenting solutions Each team presents their ideas. 60 mins 7