Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds (Key Stages 2 and 3), students work collaboratively on a five hour project or challenge in self-managed groups. They record and reflect on their work during the project, using a CREST Discovery passport, and communicate their findings as a group presentation.
Each pack below provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about this level on the Discovery page .

There are many more CREST resources which have been developed by our partners and by providers in your region. Click here for links to CREST accredited resources developed by partner organisations, CREST accredited schemes and education providers who can deliver CREST accredited activities.

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Design & development

Design & development What will your invention/ product do? What are your goals? How will it function? Is there anything else like this already? Are you 'reinventing the wheel'? No Yes How can it be improved? How will yours be different? Who is the target audience? Who is the invention for? Who will invest in it? How can you do market research? Storyboard Prototyping & creation What resources will you need? How can you brand/ trademark it? How long might it take? User testing & feedback: is it effective? No Yes 2 How can you improve it? Invention launch! How will you update it? What would further steps be for the future?

Prototyping & creation Concept design Create a sketch of what you see the invention or product looking like, adding as many details and notes as you can. User interface How is the target audience going to use the invention or product? How will people know what to do to use it, install it or make it work? Rapid prototyping Make a model of your invention using simple materials provided. Testing Does your model solve your problem? Does it create any problems? Can you refine it and make it better? Evaluating Do you need to consider any modifications that could be made to improve your model, how the user interacts with it and how effective it is? Revising Revise your invention depending on the testing phase. Risks Identify any risks to yourself and others during the making and using of the model. Budget Can you stick within a project management budget and schedule for your invention? Design Test 3