Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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3 years ago

Enrich my Classroom Student Pack

  • Text
  • Magnetism
  • Coding
  • Enrich
  • Logic
  • Investigate
  • Seating
  • Magnetic
  • Materials
  • Workshop
  • Classroom
  • Apps
  • Electricity
  • Nanotechnology
This resource is published under an Attribution - non-commercial - no derivatives 4.0 International creative commons licence (https://creativecommons.org/licenses/by-nc-nd/4.0/).

Research workshop:

Research workshop: Coding App fact file There are millions of apps available for use on smartphones and tablets. In general, they can be sorted into one of the five categories below. As you read through the information, write down the names of apps you can think of that haven’t already been mentioned. Fitness Using GPS trackers and other sensors, fitness apps often gather data about the exercise you are doing. They track the distance you cover and the time you’ve taken to calculate your speed. Using this information alongside maps means that apps can see how you’ve improved. Other types of fitness apps provide you with a training programme to follow. Your activity is then used by the app to determine prompts. Example apps: Fitbit Coach, My Fitness Pal, Couch to 5k, Run 5k Lifestyle We all have different hobbies that we enjoy. These could include exploring the outdoors, reading or cooking. Whatever your interest, there are a broad range of apps that help you to enjoy your leisure time and, in general, they all aim to make some aspect of your life easier. This could mean having access to your books as an eReader, having detailed maps to hand, storing recipes or having quick access to price comparisons for a piece of clothing you want to buy. Lifestyle apps also include apps for ordering takeaways, arranging a delivery or buying items online. Example apps: Pinterest, Kindle, OS Mapfinder, Deliveroo, eBay Education These apps are designed to support learning. Some education apps provide content, including interactive graphs and demonstrations, and reduce the need for textbooks. Other education apps help to organise your classwork by allowing you to add details of homework assignments, deadlines and so on. There are also apps that allow you to carry out analysis on scientific experiments and to interact with lessons, for example through quizzes or polls. Example apps: ClassDojo, Instructables, Google Classroom, Duolingo Communication With high-speed 4G mobile connections and readily available WiFi, it is easy to stay connected with friends and family. Most message apps available now do not charge per message and will only require a WiFi connection or other mobile signal to send. We are not just restricted to sending text, either – photos, videos, emojis and GIFs are popular ways of communicating. Example apps: SnapChat, WhatsApp, Facebook Messenger Gaming Many of us now choose to entertain ourselves through some form of gaming. Various consoles have been developed and smartphones and tablets are also offering a more sophisticated selection of games. While some are free and others must be purchased, a huge variety of games are now available. Example apps: Angry Birds, Farmville, Candy Crush 6

Research workshop: Nanotechnology Instructions Nanotechnology has allowed the creation of a large range of different products with applications in healthcare, technology, communication and many other areas. Nanotechnology refers to items which are very small in size and will often require the manipulation of atoms and molecules. Working in pairs, the aim is to investigate what nanotechnology is and to find some specific examples. Can nanotechnology be used to enrich your school? You should make notes as you go through this workshop as you will need to share your findings with your teammates. Part 1: What is nanotechnology? 1. Read the Magic Sand and Ferrofluid fact file. If you have some, explore the nanotechnology materials available. 2. To get an idea of the difficulties of controlling items on a small scale, each team member should work with their partner to lay out the letters of a word (e.g. your name) using counters or beans whilst wearing large gloves. 3. Research some more examples and applications using the Nanotechnology fact files provided and your own internet research. 4. Share your findings with the rest of the group. Part 2: Nanotechnology in school 1. Using the knowledge that you have gained about nanotechnology, think about what products are available that help with the following challenges at school? Pick at least two to research. a. Graffiti b. Stains on clothes c. Waterproofing of technology, e.g. phones d. Heat loss e. Electricity generation 2. How would using these impact on your school environment? 7

Discovery

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