Discovery challenges (ages 10-14)

Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.

To browse the packs, click the buttons below or scroll down.
2 years ago

Enrich my classroom

  • Text
  • Nanotechnology
  • Electricity
  • Workshop
  • Materials
  • Task
  • Classroom
  • Apps
  • Ergonomics
  • Investigate
  • Magnetic
  • Enrich

Feedback Task sheet Team

Feedback Task sheet Team members have each been taking part in one of the following workshops: coding, ergonomics, magnetism, electricity or nanotechnology. Aim This is a chance to come back together to share what you’ve learned before moving on to complete the challenge. Part 1: Research (workshop) feedback 1 The Project Manager should ask each of the team members in turn to describe the work they did in their workshop. 2 Once everyone has had a turn to speak, the team should begin to identify links between the different workshop topics. Make sure you record your ideas. Part 2: Preparing for the challenge 3 In preparation for the challenge, roles should be assigned to each member of the team. In addition to the Project Manager (this role should stay with the same person), the roles are: • Communications Manager x 1 This person is responsible for ensuring that the team communicates their ideas effectively when presenting to the other teams. They are responsible for co-ordinating the presentation. • Market Research Manager x 1 The person in this role will gather evidence, data and other resources to support the development of ideas for the classroom. • Research Manager x 1 This person will help other members of the team gather examples and evidence using various resources, including the workshops, and report back on this as part of the presentation. • Designer* This person is responsible for taking the knowledge and information gained from the workshops and developing them into ideas that will provide new solutions in the classroom. • Engineer* The role of the engineer is to ensure that the implications of the design ideas are thought through. They should work with the designer to sketch ideas and question how they will work. This person will also be responsible for researching the materials and technology required to make the design ideas work. * If you have more than five members then there can be multiple designers and engineers. Even though each person has their own assigned role, they should all work together as a team to develop ideas and the final presentation. The Project Manager is responsible for co-ordinating the team.

Challenge Task sheet Your team’s challenge is to come up with a way to enrich your classroom. In the previous session you identified links and connections between the workshop topics. These might provide inspiration for a new idea or product for you to develop. Aim You should aim to combine ideas from at least two of the different workshops. This could mean designing an app, finding a new way to use technology in your school, or designing a new type of classroom. In the final session your team will present your ideas. In your presentations you should include: 1 An overview of what you are enriching in the classroom 2 Information on how you came up with the idea 3 Discussion of your idea in more detail, including sketches, drawings or images to illustrate how your solution works. Every team member must contribute to the presentation. It should last no longer than 5 minutes. If there is time available the other teams will be able to ask you questions.