Discovery challenges (ages 10-14)

Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.

To browse the packs, click the buttons below or scroll down.
1 year ago

Getting Started Guide: Discovery

  • Text
  • Crest
  • Challenges
  • Materials
  • Nanotechnology
  • Bronze
  • Workshop
  • Projects
  • Seating
  • Apps
  • Develop
Get started with CREST Discovery

Examples of a

Examples of a Discovery Day Stop the spread Challenge your students to think about hygiene and infectious diseases in a global context with this fun, hands-on activity. Students design a water collection and hand washing device and create education materials to communicate the importance of handwashing to young children. Your students will need to think carefully about their mechanism of collecting and distributing the water as well as the needs of their target audience. In this project your students will: • Participate in a workshop about global health challenges • Generate ideas for a water collector • Build and test water collector prototype • Produce a guide to communicate importance of hand washing to young children. Outcomes • Work with other students in a team • Develop their presentation skills • Reflect on their own learning and project management skills. Enrich my classroom Challenge your students to consider how science and technology can improve their personal experience of learning. Students participate in workshops on various science and technology topics to help them generate ideas to enrich their classroom and working environment. They need to think carefully about the best technology to improve every day experiences. You could run this activity with a class, a club or with a whole year group. If you are in an out of school group, you could adapt the challenge to enriching your setting or learning environment. In this project your students will: • Participate in workshops on Coding, Nanotechnology, Ergonomics, Magnetism and Electricity • Generate ideas for enriching the classroom • Develop chosen idea and prepare presentation to communicate it. Outcomes • Work with other students in a team • Present their findings • Think critically about a problem and use practical investigation to solve it. 12 13