Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.
Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.
RAPID Design Thinking process Reveal Alternatives Prototype At its most basic, design is a solution to a problem. So, where do we find problems worth solving? We must reveal them! Research and decide on a problem that you will focus on. Now that you have a question as your goal, you need to come up with a solution to answer it. In fact, you need to come up with many alternative solutions. Brainstorm possible solutions and decide which idea to take forward. Create a model or diagram of your device. Iterate Remember to get feedback others to help improve your design! What went well? What didn’t? What changes can you make to the prototype? Develop Create a plan to define each team member’s role and work out the resources you will need to complete your project.
Target audience • Who is it for? • What is their age, sex, job, salary? • Where do they live? What type of home do they have, and what is their family life like? • What education have they had? • How much free time do they have? What are their interests? • What kinds of products do they already use? • What do they want from our invention/product? How will it help them to achieve their goals/needs?