Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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9 months ago

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Start–up design These

Start–up design These next two sections are the main part of the Rapid Design Thinking process and the one where the team’s ideas will start to emerge and generate ideas for their start-up business. Whole group activity: introduce the three different areas of business they can focus on: the App, the Invention and the Communications challenge. Talk about the examples you saw earlier in the presentation and bring in ideas for each of the three different areas. Explain the concept of the individual packs. Note: It is essential that you distribute the three different resources packs to assist students in the development of their start-up business. The resource packs have been designed as a source of information, inspiration and content for their own ideas. If no access to IT equipment is available for researching a topic these packs should give students significant guidance on how to complete their challenge. Slide 19 resources: RAPID Design Thinking page 6, the App Pack, the Invention Pack and the Comms Pack. Design Test Prototyping & teamwork In this section students will have already chosen the route for the start-up business and will spend the time researching, designing and developing their ideas that they will present to the whole group in a 5-minute presentation at the end of the day. Slide 20 resources: RAPID Design Thinking pages 7–8 General practical resources: paper, pens, cardboard, tape, glue, string etc for working models. App Pack resources: large sheets of paper, post-it notes (small coloured paper), felt tip pens. Invention Pack resources: wide range of craft materials. Communications Pack resources: paper of various sizes and colours. Team presentations Each team should prepare a 5-minute presentation on their chosen start-up business. It is important to encourage all team members to stand up with the team, even if not all speak. Teams should decide which information they have collected is relevant and should be included in the presentation. Other information not mentioned in their presentation should be available for you to see afterwards. 8 Avoid using computer presentations unless supporting access – school networks can be unreliable and students can waste time on the appearance or saving/uploading, to the detriment of the content. Teams should allow plenty of time beforehand to collate their presentation and rehearse. Slide 21 resources: Presenting & Pitching

Operational notes Tips for keeping students on track • Adults are there as facilitators – students are encouraged to make their own decisions and direct the project themselves. • There are no right or wrong answers. • Ensure you pick a Project Manager who will keep the team on task, will be good at resolving disagreements, and will give encouragement and advice to team members. • Occasionally project managers should bring their teams together to check on progress. • Don’t give out answers too easily – direct students to where they could find out for themselves, e.g. the internet. • Bring all teams together during late morning to explore collectively ‘what makes a good presentation?’ • Ensure that all students are working in a positive learning environment and manage behaviour appropriately. • If you have registered your students for a CREST Discovery Award, remind them to record comments in their CREST Discovery Passports as appropriate. Practical activities There are a number of different activities and resources to use throughout the presentation: • Timeline Challenge • RAPID Design Thinking booklet • The App Pack • The Invention Pack • The Communications Campaign Pack Equipment and resources list for each team For general working: • Ideally, tables and chairs grouped together. In a hall for a large group or single classroom for small groups • Where possible, access to computers/iPads for research and some of the books from the suggested reading list • Paper for rough working. 9