Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.
Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.
There are more CREST approved resources that have been developed by our partners and providers specific to your region.
Workshop 2 Case studies UNBOXED: Creativity in the UK was a celebration of creativity that consisted of 10 art, science and technology projects. The projects were created by all sorts of different organisations, but all were expected to support people who were just starting out in their careers as well as including experts from across science, technology, engineering, and the arts. Each project was required to represent the arts, as well as two other STEAM sectors. In this workshop you will explore case studies of three of the UNBOXED projects and will investigate the following topics: • How were arts combined with other STEM disciplines? • Was the event unforgettable? Why, or why not? • What important messages or themes was the project trying to encourage people to think about? Choose two of the following case studies and either watch the short video or read through the information on the website. Case Study 1: Our Place in Space An astonishing journey through our solar system – recreated as an epic 8.5km sculpture trail. • Explore the idea behind the project: vimeo.com/637402609. • Explore the sculpture trail itself: https://ourplaceinspace.earth/. • Explore the website: ourplaceinspace.earth Our Place in Space explored the idea of perspective to make us consider how small we are in a colossal solar system. It forces us to consider how, when we zoom out to this universal perspective, we are all neighbours and crewmates on the only planet containing life in a gigantic solar system. The creation of a scale model of the solar system allows people to get a real feel for that concept of distance, size and scale. 10
Workshop 2 Case studies Case Study 2: PoliNations A magical garden of epic proportions, celebrating colour, beauty and natural diversity. • Check out the forest: https://youtu.be/jwi2_Z1w45w. • Learn about all the wonderful activity that took place over the three weeks: https://www.polinations.com/whats-on. • Learn more about the app they create: https://youtu.be/gqZOdVULeNQ. • Have a go with the app: https://www.polinations.com/create/simple/questions. PoliNations explored how diverse our society is by comparing it to the vast biodiversity of the plants found in our British gardens. By creating a large-scale garden in the middle of a city centre, it encouraged people who might not traditionally spend much time in nature to explore it and think about people from other backgrounds in a new and exciting way. Case Study 3: SEE MONSTER A decommissioned North Sea offshore platform regenerated as a major new art installation • Watch the SEE MONSTER drone show: youtube.com/watch?v=hDviQer9p2o. • Check out the 360 view of SEE MONSTER: https://seemonster.co.uk/virtual-tour/#s=pano15916 • seemonster.co.uk. SEE MONSTER explored the themes of re-use, regeneration, and the great British weather, by reusing a gas platform previously used to capture fossil fuels from the North Sea, and turning it into a large-scale piece of art with a full garden and renewable energy capturing technologies on board. Encouraging people to think about how we can reuse structures and buildings that have previously been used for things that damaged our planet. 11
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