Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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1 year ago

Unboxed Creations Student Pack

  • Text
  • Librarycrestawardsorg
  • Creations
  • Sectors
  • Studies
  • Collaboration
  • Engineering
  • Projects
  • Explore
  • Workshop
  • Creativity
  • Unboxed
  • Arts
This resource is published under an Attribution - non-commercial - no derivatives 4.0 International creative commons licence (https://creativecommons.org/licenses/by-nc-nd/4.0/).

Planning guide Your

Planning guide Your challenge: Create your own UNBOXED Creation that celebrates innovation, collaboration and creativity in STEAM. You will create a large-scale project that will engage lots of people from different backgrounds and encourage them to think about a topic that might be complicated or hard to understand. Your idea should: • be an unforgettable experience • draw on expertise from STEAM • represent the arts, as well as two other STEAM sectors. Your idea could: • include people who don’t normally get to be involved in this kind of opportunity • include people working together in ways you wouldn’t expect • celebrate your local area • focus on educating people about a specific topic. Team roles: Take a look at the team roles on the next page and decide who will be responsible for each role in your team. Think about the skills you discussed in the starter workshop – are any people more suitable for certain roles? TIP! Think about assigning roles based on the skills you’d like to practise. 14

Project work Team roles Project Manager Makes sure the whole team and the project is on track. Keeps track of time and what needs to be done, and provides help to any team members who need extra support. Art Director Responsible for deciding which design elements to use e.g. photography, video, sculpture, music etc. Design the visual style and create the overall design of the experience. STEM Researcher #1 STEM Researcher #2 Research how your chosen STEM subject will be used in the event. What expertise will you need in order to make sure you achieve what you want to achieve? Research how your chosen STEM subject will be used in the event. What expertise will you need in order to make sure you achieve what you want to achieve? Event Logistics Manager Responsible for planning the experience logistics. This might include thinking about a suitable location and site planning, timings, health & safety, ticketing or access etc. The Event Logistics Manager should create an experience map and risk assessment. Marketing Manager Responsible for developing a marketing plan. The Marketing Manager should look at who the target audience is, how your experience will appeal to them, and how they will find out about the experience. 15

Discovery

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