Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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1 year ago

Unboxed Creations Student Pack

  • Text
  • Librarycrestawardsorg
  • Creations
  • Sectors
  • Studies
  • Collaboration
  • Engineering
  • Projects
  • Explore
  • Workshop
  • Creativity
  • Unboxed
  • Arts
This resource is published under an Attribution - non-commercial - no derivatives 4.0 International creative commons licence (https://creativecommons.org/licenses/by-nc-nd/4.0/).

Overview This project is

Overview This project is a celebration of creativity and collaboration in STEM (science, technology, engineering and maths) and the arts. Creativity is useful for solving problems, communicating with others, and entertaining ourselves and others. In this project, you will explore awe-inspiring new ideas, shaped across science, technology, engineering, the arts, and mathematics, and be inspired by brilliant minds working in unexpected collaborations. You’ll use what you learn (and your imagination!) to come up with an original idea that combines STEM and the arts and create your own unforgettable experience. The project will engage lots of people from different backgrounds and encourage them to think about a topic that might be complicated or hard to understand. Timetable Activity Time Introduction 15 mins Workshop 1: Draw a scientist 30 mins Workshop 2: Case studies 1 hour Project work 2 - 3 hours Presentations 30 mins (5 mins per group) Plenary 15 mins 4

Introduction STEAM STEAM stands for science, technology, engineering, the arts, and mathematics. The arts might refer to any visual or performing arts, such as dance, design, painting, photography, and writing. A STEAM approach aims to integrate STEM subjects with arts subjects, using engineering or technology in imaginative designs or creative approaches to real-world problems, while building on a mathematics and science base. Combining arts with other STEM subjects in this way helps to: • explore problems from different perspectives and approaches • highlight the vital role of creativity in both STEM and the arts • think about STEM and the arts as interdependent not as totally separate subjects • encourage innovation • promote critical thinking • draw on reasoning and design principles • inspire creative solutions. Can you think of any real-life examples where STEM skills or knowledge are used in the arts, or where the arts are important in STEM? 5

Discovery

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