Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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1 year ago

Unboxed Creations Teacher Pack

This resource is published under an Attribution - non-commercial - no derivatives 4.0 International creative commons licence (https://creativecommons.org/licenses/by-nc-nd/4.0/).

Step-by-step guide

Step-by-step guide Design, presentations & plenary Students are challenged to create their own unforgettable experience that celebrates innovation and creativity. Create a mood board Once the groups have decided on a theme, audience and type of experience, they should create an experience mood board. This could be physical or digital, and will help them develop their vision. Selecting a project idea Ask students to create a mind map to show how their theme(s) link to their lives and interests, before deciding which ideas they are most interested in investigating further. Creating an experience plan Students should use the template in their Student Pack to plan out details of their experience, thinking about location, marketing and how the arts and their two chosen STEM disciplines will be showcased. Presentations Allow students time to prepare for their presentations. They might like to create additional materials such as a PowerPoint or a physical model to help illustrate their idea. Plenary Allow time for students to reflect on their learning and complete their CREST Discovery Passport. 12

Facilitation questions Use these questions to facilitate discussion around STEAM innovation and memorable experiences. Use the questions throughout the other activities to remind students of the focus of their project. These questions can also be used to help students refine their ideas during the research, planning and design stages. Innovation prompt questions • Why are we doing this? • If we had unlimited time and money, what would you do? • What do you think is the greatest invention the world has ever seen? Why? • An invention doesn’t have to be a physical object. Sports were invented, genres of music were invented, genres of art were invented. Can you think of any other examples of inventions that are not physical objects? Combining arts and STEM prompt questions • Can you name some different types of art? What is the role of STEM in these? E.g. the chemistry behind creating paints, the engineering behind theatre props, the technology behind music etc. • Do you think STEM subjects are creative, based on your discussions of creativity? • What about the other way round? What is the role of art in STEM? Is it important that things are visually attractive? Why/why not? Developing an idea prompt questions • You have a lot of different ideas, is there a way some of those ideas could 13 be combined? • Can you draw your experience/idea? • How will you explain your idea clearly and simply? Unusual collaborations prompt questions One of the unusual things about the UNBOXED Festival was that the events involved scientists/engineers working together with artists in different ways. • How will your project bring together people who work in different types of jobs? Underrepresented voices prompt questions • Do you think discrimination exists in STEM and/or the arts? Representation is not only about discrimination, it is also about who has more access to opportunities for example. Which types of people do you think are not normally represented in • STEM? • The arts? • What kinds of things could be done to give a voice to people who are not normally represented in STEM and/or the arts? Have you seen any good examples of this?

Discovery

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