Discovery challenges (ages 10-14)

Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.

To browse the packs, click the buttons below or scroll down.
3 months ago

Unboxed Creations Teacher Pack

This resource is published under an Attribution - non-commercial - no derivatives 4.0 International creative commons licence (

Overview UNBOXED

Overview UNBOXED Creations has been specifically developed to meet the CREST Discovery Award requirements. By undertaking the activity and completing the reflective CREST Discovery Passport, all your students should be able to achieve an Award, which you can enter them for at the end. This resource can be delivered in school during lessons, as an extracurricular activity, or as an enterprise activity. The project can be completed over five 1-hour lessons or as a one-day event. The challenge In this 5-hour project, students will work in teams to learn more about creativity in STEM and collaboration with the arts. Students will: • Research previous ‘mass engagement’ events. • Discuss what creativity and collaboration mean to them. • Consider the skills needed to be a scientist or an artist and understand that creativity and collaboration are important across all professions. • Think about what kind of event they could create to engage large numbers of people and celebrate their local area. • Use the arts to celebrate and explore two areas of STEM. • Draw or make a design of their own UNBOXED Creation. • Create a marketing plan for their Creation. Learning objectives • Reflect on collaboration and creativity, and what these terms mean. • Understand the importance of developing skills such as creativity and collaboration. • Explore how the arts and STEM can work together to create something magical. • Use their new knowledge to create an UNBOXED Creation that would engage large numbers of people, and confidently present their ideas. 4

Timings Do it in a day! Activity Description Timing Introduction Use the PowerPoint and notes in the Teacher Pack to introduce your students to the concept of STEAM and the history of festivals celebrating creativity and innovation. 30 mins Workshop 1: Draw a scientist Students explore the interdependence of STEM and the arts by looking at the overlapping knowledge and skills needed by scientists and artists. 20 mins Workshop 2: Case studies Students research two experiences from the UNBOXED Creativity festival and look at how the arts were combined with other STEM disciplines. 1 h Break Research and planning Students are introduced to the brief, divide into teams and start to think about the theme/message, audience and type of experience they want to create. 1 h Lunch Design This section focuses on more detailed design of the experience. The teams will work together to develop a mood board and experience plan. 1h 30 mins Presentations Teams finalise and deliver their 5-minute presentations. Teachers and students provide constructive feedback, and have a chance to ask questions. 30 mins Plenary Students reflect on their learning and complete their CREST Discovery Passport. 10 mins Top tips • When considering timings, start with the end of your school day and work backwards. • Account for timings that cannot be changed, such as lunch breaks, and schedule around them. • Try and plan the day to give your students as much time as possible for the practical activities. • Before presentations, allow 5 minutes for students to clear their tables and tidy away any equipment. 5


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