Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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Appendix A: About

Appendix A: About Wild Creations Founded in 2010, Wild Creations is a creative company based in Cardiff, Wales and founded by Matthew Wild. Mr Wild previously worked on the set of Doctor Who, and was responsible for dressing the sets before filming; piecing together what the set design and prop teams had created to craft whole environments! The attitude of the company is ‘anything is possible, there are no limits to your creativity and projects are as big as your imagination’. Wild Creations operates from a 16,000sq ft workshop building in Cardiff Bay and employs a wide range of skills. More information can be found at www.wild-creations.co.uk 14

Appendix B: CREST Discovery Awards If you have registered your students for a CREST Discovery Award, you will be recognising the skills that students will gain through participation in the day. Teacher’s guidance Teachers should observe students individually throughout the day and record any information which could be used to provide evidence of students meeting the following assessment criteria: Self-management Readiness to accept responsibility, flexibility, effective time management, motivation to improve own performance, confidence when tackling tasks. Team-working Respecting others’ work and views, working collaboratively, negotiating/persuading, contributing positively to discussions. Problem-solving Analysing facts and circumstances in order to apply creative and imaginative approaches to developing realistic, innovative and original solutions. Research Acquiring new knowledge relevant to the task and applying it appropriately. Communication Following written and verbal instructions (the brief), talking and listening to other team members, producing a structured presentation which relates to the original brief and which reflects the creativity used by the group during the day. Reflective practice The ability to recognise what knowledge and skills they have gained, where they could have worked more effectively, and where they achieved/exceeded expectations. 15