Discovery challenges (ages 10-14)


Typically completed by 10-14 year olds, students work collaboratively on a five hour project or challenge in self-managed groups. During the project, they use a CREST Discovery passport to record and reflect on their work. Afterwards, students communicate their findings as a group presentation.

Each pack provides teaching guides, kit lists, example timetables and suggested starter activities to help you run your day. Find out more about CREST Discovery Awards.

There are more CREST approved resources that have been developed by our partners and providers specific to your region.


To browse the packs, click the buttons below or scroll down.
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5 years ago

Wild creations

  • Text
  • Creation
  • Crest
  • Creations
  • Cultural
  • Presentation
  • Materials
  • Teams
  • Outdoor
  • Marketing
  • Rugby

Getting started

Getting started Wild Creations has been specifically developed to meet the CREST Discovery Award requirements. By undertaking the activity and completing the reflective CREST Discovery Passports, all your students should be able to achieve an Award. You can find out exactly how the day fits the Award criteria in Appendix C. The challenge Wild Creations is an exciting hands-on activity day, aimed at encouraging teams of students to engage with the challenge of designing and building a Wild Creation. What is a Wild Creation? A Wild Creation is an indoor or outdoor sculpture that reflects an aspect of the students' culture. Inspired by the giant rugby ball created for Cardiff Castle for the 2015 Rugby World Cup, Wild Creations are about inspiring students to use their imaginations, dream big, and discover that they can create just about anything they put their minds to! Students will: • Develop a concept for their own Wild Creation • Decide on a location and draw scale plans for the location • Build a scale model of their Wild Creation • Develop an idea of how to market their project • Create a detailed budget for the cost of building such a structure As part of the day, you will divide your students into teams of 5–6 pupils (max). Each team will need the following: • 1 x Project Manager • 1 x Finance Manager • 1 x Design Engineer • 1 x STEM Researcher • 1 x Graphic Designer • 1 x Marketing Manager 4

Top tips • When considering timings, start with the end of your school day and work backwards • Consider the timings that cannot be changed – such as lunch breaks – and schedule around them • Try and plan the day to give your students as much time as possible for the practical activities • Before presentations, allow 5 minutes for students to clear their tables and tidy away any equipment • Before starting the activity, think about which students will make strong leaders and assign them the role of Project Manager for their team (the groups can then decide the other roles) • Make team role badges using sticky name labels Example schedule On the next page is an example schedule of how you can organise the day. You may want to create something similar or adapt it based on the number of students taking part, and your school’s own timetable. 5

Discovery

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